![]() The arguments I’ve seen to explain this inconsistency mainly make reference to effects on the power supply, which don’t really make much sense with reference to the design of PC power distribution and the ATX12V spec. I think what he is trying to say is that he doesn’t see how a player that is bit-perfect can deviate from neutral, as timing only becomes an issue once the signal is clocked, the data whooshing around the PC’s innards being constantly buffered until it reaches the audio interface. Until I start comparing these different players. Pure Sound Canz3d And Software Crossfeed For Mac ![]() I’ve always been an iTunes user and I thought that was fine. Again, I never thought that an audio player could have a sound signature. But clearly they all wrote their own line of software, and the different approaches would be one possible explanation for the different sound. I know that they’re all trying to minimize jitter. How’ll the drawings look? What I’m saying is, I don’t know how each of the designers optimized the data transfer path. Take a guess? Take 6 guys and ask them to draw a simple mountain.
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